Each order of Hellknights is led by a powerful paravicar, a general. Dogslicer. 1 Price 55 gp Flaming Star (Greater) Item 8 Source Secrets of Magic pg. That’s awesome work, thanks! The weaknesses count definitely helps balance a bit the resistance & immunity count against fire. The math gets fuzzier when you. ago. Shared Stratagem Feat 2. If you roll a natural 20, you apply persistent fire damage which can dramatically affect the total damage output. Shooting Star is not a Spellstrike, so Starlit Span does not make any modifications to it. You call a rain of divine fire that plummets down from above, dealing 8d6 fire damage. Entrenched players, what would you say are PF2e. 2 Wand Of Mirror Image. In short; "You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. EFFECT. Activate Cast a Spell ; Effect You cast produce flame. The key will be building Johnny around his "Flame On" ability – which in this case will be the Kineticist impulse Furnace Form. Does anyone have an idea? Vote. Reducing Produce Flame to a single Action and boosting its damage by a single die means that you can use it as many as three times per turn. 198 1. A 9th level Produce Flame deals 9d4 (22. A good cantrip, and a lot of non-divine spells which leans well into social casting. Touch spells are not the same as melee attacks. If you pick up the Stoked Flame Stance feat, you get the ability to make flashing spark attacks. Igni and Quen are Produce Flame and Shield, respectively. There's ofcourse a drawback,. 5 average per spell level, Daze, Produce Flame, Ray of Frost) and slightly better than the 2d6 ones (Telekinetic Projectile), but those do all their damage up front and also have various buff/debuff riders you'd be forgoing. Damage/Effect. Divine Sorcerers are admittedly in a bit of a rough spot. Pathfinder. i also enjoy prepared casting. Technically yes but consider that your psi cantrips are produce flame and ray of frost. ). Make a ranged spell attack. The armor covers you so completely that it provides benefits against some damaging effects. Produce Flame H: Kindle small flames to attack close or at range. This spell becomes a significant detriment and can't be used for lighting if the druid is prevented from casting other spells for 10. Fire. Open zagaroth opened this issue Jul 26, 2023 · 0 comments OpenBurning Hands. But at level 19 you'll have 3-4 9th level spells and a single 10th level spell. 61 2. Produce Flame/Ignition does not have a range of touch. ”. Our snapping turtle friend is exactly average for his level at AC28, but the variance is really only +/-1 from there so we'll keep it. 1. It’s a favored weapon of goblins. Martials are the kings/queens of single target DPS. Since Escape increases your MAP, this is a very powerful defensive build. Puff of Poison H: Exhale toxins to poison a foe. Like PF2e, casters in 5E are good at AOE blasting as martials can't do that, but single target DPS is usually considered subpar in both editions. 8. Unlike the studious Wizard, a Pathfinder Sorcerer is someone who is naturally gifted with magical abilities. When using amped produce flame as a melee attack, increase the damage dice of the initial damage from d10s to d12s. Any creature that touches you or damages you with an unarmed attack or non-reach melee weapon takes 3d6 fire damage. Basically, in PF2e, the enemies will hit often and hard, but your character will be able to withstand this (more so with levels) and won't instantly die (specially at higher levels,). In PF2e they scale with you so at higher levels you can turn your lower level spell slots into support spells. Produce Flame suffers from the same issues as Acid Splash; as a caster you are very unlikely to get a critical hit and proc that persistent damage. Wind flows from your outstretched hands and whirls around you in a 5-foot emanation. Emphasis mine. You can use that effect to make attacks but that don't make it a touch spell, it make an effect that deliver damage with a touch attack, either ranged or melee. You make a single check when you use it, and success or fail, that is your only attempt per enemy (as per demoralize). . Many of the Magus feats are designed with a melee Magus in mind so we are more free to pick up a both the Gunslinger Dedication and then a Spellcasting dedication for more spellslots to Spellstrike with in this build. Activate [one-action] command Frequency once per day; Effect A 10-foot emanation of flame radiates from the greater flame tongue for 1 minute. Combining traditional Indian spices and a flair for great food, Ranjit, Jasbir and staff seek to please your. The armor covers you so completely that it provides benefits against some damaging effects. They all have effects that explicitly produce illumination that a character can use to see. Make a spell attack roll. You blast an icy ray. When using amped produce flame as a melee attack, increase the damage dice of the initial damage from d10s to d12s. Languages Common, Infernal. In addition, there are Composite Impulses which combine two elements and require that you take multiple elements via Kinetic Gate and/or Gate's. You might revere this elemental force, siphon power from the Elemental Plane of Fire, or venerate a collection of deities such as Asmodeus, Sarenrae, the Tian goddess of disasters and volcanoes Lady. 80 Your body is slowly being consumed by the fires of your internal power, purifying you with each passing day. Creation. 0 You see flames and smoke wherever you look. Inventor can have a weapon with grapple + reach, letting you hold an enemy in a place where they can't attack. Cantrip 1. However, unlike a spellcaster, they have no limited resource like spell slots of Focus Points. Go fast. Trained Skill Acrobatics Granted Cantrip produce flame Revelation Spells initial: incendiary aura; advanced: whirling flames; greater: flaming fusillade Related Domains fire, sun Curse of Engulfing Flames Source Advanced Player's Guide pg. The sphere must be supported by a solid surface, such as a stone floor. Answered. Just like Clerics, Druids are full of utility. Activate [one-action] command Frequency once per day; Effect A 10-foot emanation of flame radiates from the greater flame tongue for 1 minute. All maps are designed for FoundryVTT, with the walls (and some lighting. Creatures with this trait consist primarily of fire or have a magical connection to that element. Fire Ray actually outclasses the Produce Flame focus spell from Oscillating Ray and also doesn't need to be melee to do extra damage. 76 2. The cantrip options granted by your Conscious Mind are among the most important parts of building your Psychic. Those that manipulate fire have no effect in an area without fire. Range 0 ft. PF2e has a distinct lack of spell attack spells!. Source Advanced Player's Guide pg. The rest of magic items in 2e are types of consumables. Do I have to hit a specific. The sphere must be supported by a solid surface, such as a stone floor. That Strike can be the Strike used by Swipe. These are two separate clauses, as denoted by the semicolon. The Kineticist’s powers are truly bottomless, making them fantastic at persisting. Protect Companion H: Shield your eidolon or minion from harm. You've missed both Attacks! Select one of them to apply the effects of. 584 4. One and only one wisp will hit a target when you successfully Strike them while the spell is active. With the boosted damage, that’s extremely appealing, especially since it presents no additional cost beyond casting Fiery Body. Hello there, i wanted to discuss the intecations of this spell with this Psychic's Conscious Mind as stated above. Consider though that most rp uses of the produce flame spell are fine (as in light the campfire or a torch). A 3-foot-long, blazing beam of red-hot fire springs forth from your hand. a Strike paired with an Amped Imaginary Weapon for way too many d8's, or an Amped Produce Flame for a bunch of. Your Perception measures your ability to notice things, search for what’s hidden, and tell whether something about a situation is suspicious. This is really only useful for a handful of levels but a Potency Crystal can be specifically activated for Devise a Stratagem to ensure that you get the most of that +1 bonus/damage boost. We were basically doing a fighting retreat when the ranger/sorcerer got lucky on produce flame and finally managed to bring it down. The best turn is flying flame in your aura (especially expanded aura at L10, with a single strike). Heightened (9th) For the duration, you also gain a. Level 4 Basic Spellcasting. 1 Price 425 gp Resistance when affixed to armor is 5, extra damage when affixed to a weapon is 1d6, the spell attack roll is +14, and the spell DC is 24. Conjuration Fire Magical. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. because fire resistance and immunity is the most common type. Place them in an environment that matches their druidic order, and you had better watch out. As with all true dragons, magma dragons keep hoards of treasure, but the nature of their searing lairs limits the type of valuables they collect to metals, gems, and items capable of resisting the heat of a volcano's core. Blazing Blade is a pretty cool options for some fire chip damage. If a spell can target an object, it will state that on the Target section of the spell. This is a +3 greater striking greater flaming longsword. you also have to manage your # of actions in PF2E because they are a precious resource. While it has effects of both, it is also less effective than both spells. BBB. Shillelagh can be really good at lv 1, especially if you have access to Enlarge person from the goliath druid or growth domain. Cantrip 1. Effect You cast the produce flame cantrip from the sword as a 7th-level arcane spell, using your melee attack modifier with flametongue as your spell attack modifier. A ~25% chance of draining 1 action off of a boss is not that strong. Properly loading the flamethrower in this way takes 1 minute. If you're doing something else, like cauterizing the wound with produce flame (ouch!), then you could do the DC 10 to end. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Scout dedication and the underhanded assault feat are other ways to use stealth to sneak attack. You CAN pull out the big guns once a day, but it's way, way more efficient and effective to respond proportionally. Oracle. One action blast into flying flame Wood+water is a great healer between fresh produce, oceans balm, timber sentinel and medicine skill. Ray of Frost H: Damage a creature with cold. Twice as many at any given point than the martials have. Blaster casters are bad in pf2e imo. Combined with the granted spells, your Conscious Mind does a lot to define your role within your party. sorcerer scales of charisma and i don't have as strong as a fire vibe from it. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. The initial damage changes to 1d10 fire damage (not adding your ability modifier) plus 1 fire splash damage. PDFtoFoundry module - no more new APs being added. Melee attack modifier = Strength modifier (or optionally Dexterity for a finesse weapon) + proficiency bonus + other bonuses + penalties. I left here the description of the spell. TheCybersmith • 2 yr. Burn hot. Amp'd, and Unleashed Imaginary Weapon, Phase Bolt, Produce Flame, Ray of Frost, Redistribute Potential, Telekinetic Projectile, and Telekinetic Rend can all do. You create a sphere of flame in a square within range. Effects with the fire trait deal fire damage or either conjure or manipulate fire. Class Feature 1. Does this feel like a Mook? Spell slots at all aren't the way to go. DEVASTATING SPELLSTRIKE. . Persistent damage doesn't produce any measurable amount of light. To my knowledge there's no way to do that as one action. Root Reading: Learn about an area using. Rogue Sneak Attack is +1d4/+1d6 damage against flatfooted opponents, and you can make opponents flatfooted. Planes with this trait are mostly liquid, perhaps with pockets of. It can actually be decent too when you add sneak attack and bespell weapon with a bow or something (depending on character’s race and such. That's a lot of math to pretty much get to the same conclusion, but yeah. Attack/Save. When the trigger on a loaded flamethrower. However, "divine energy" isn't exactly a real thing, so it can have any property your GM. Ediwir : Aug 29, 2018, 05:00 pm: 3 people marked this as a favorite. In a party, your role is defined by the spells you employ. Pg 621's GM decides only comes into play when "there's not a specific action that applies". We would like to show you a description here but the site won’t allow us. Read Aura H: Detect if an object is magical, and determine the school of its magic. By RAW, Divine Lance can only target a creature. A magical flame springs up from the object, as bright as a torch. If a character wants magical illumination, they should use one of these. It also makes Cold type seem much more appealing in that same context as well then. Planes with this trait are composed of flames that continually burn with no fuel source. Depending in how long your campaign goes these are things you can consider. A fighter does 1d8+4 per action, for 2d8+8 potential damage compared to 1d4+4 with the same action cost. Since the blade is immaterial, your Strength modifier does. Source Core Rulebook pg. You get 3 Amp-able cantrips at level 1. are against fire immune monsters are you half-fucked. A common mistake is expecting PF2e to play like D&D 5e, and for character builds to be similar. PF2e HEAVILY reworks the core conceit of Paladin into its Champion class. Blood Magic The primal fire of life and death flows through you or one target. Grant this new sorcerer bloodline to players who finish the Fists of the Ruby Phoenix Adventure Path. Produce Flame H: Kindle small flames to attack close or at range. Str +2, Dex +2, Con +0, Int +4, Wis +2, Cha +4. Me and my group are heavy powergaming group and we like many are leaving DnD and trying PF2e for first time. 0. Fire Ray actually outclasses the Produce Flame focus spell from Oscillating Ray and also doesn't need to be melee to do extra damage. That may be the intended purpose. One of the motes of flame is glad to shoot through the flame and ignite the wolf's Pink fur. ”. This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). For produce flame, this means the persistent damage isn't doubled. Produce Flame has range but it also has "melee" meaning that it can benefit from flanking. Unleashed psi cantrips do good damage, particularly Forbidden Thought. Produce Flame is 10 minutes and does not require concentration. Flame. Classes: Druid, Sorcerer, Warlock, Wizard. As prepared caster you can only expend 1 spell slot to increase staff charges. Meanwhile, the flame from Produce Flame remains in your hand regardless of what position your hand is in, so it's a lot harder to justify making covering/uncovering the flame an item interaction. So you can't use the energy transferance thing on telekinetic projectile,. The Flaming Star Spellheart lvl 3. Here's a quick and dirty copy and paste You'll notice some changes to the pathfinder system with this update. Pf2e casters feel like they are better blasters even at higher levels. You're trained in Acrobatics. Heightened (9th) For the duration, you also gain a. Spell 2. Once you add produce flame or whatever to it, it's considerably more damage. If you hit, you deal bludgeoning, piercing, or slashing damage—as appropriate for the object you hurled—equal to 1d6 plus your spellcasting ability modifier. I think a big part of it for me is that pf2e is such a great game for character customization that I don't really want to play "a cleric". That said,. Produce Flame H: Kindle small flames to attack close or at range. Flames as bright as a torch appear in your open hand. He choose psychic for his multiclass archetype and is using ray of frost & create a diversion to great effect. 170 1. Duration 1 min. ago. Reach spell specifically says it gives spells that have a range of touch a range of 30 feet instead. It also says 'can cast'. Read Aura H: Detect if an object is magical, and determine the school of its magic. For Clerics (Cloistered Clerics in particular), I'm a big fan of the Human ancestry feat Adapted Cantrip, which lets you get something like Telekinetic Projectile, Electric Arc or Produce Flame as a Divine cantrip. One of the main 4e designers helped with PF2e's design, and it shows. Use these rules for battles in water or underwater: You’re flat-footed unless you have a swim Speed. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. e. json Go to file Go to file T; Go to line L; Copy path Copy permalink; This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. The only hard one to me is bottled lightning. You create a sphere of flame in a square within range. Net-Zero 1 may also obtain renewable natural gas (“RNG”) using manure from. 1 -Snowball, Valiant Resolve (3pp tho), Produce Flame/Shillelagh depending on build. So produce flame will so an average of ~31 damage to one creature, a 9th level Meteor Swarm will be doing ~83 damage to a potentially very high amount of creatures (and even if you only hit two creatures with it, it's still over 5 times as much damage for the. As for. The only problem with Produce Flame is the fact that it’s a fire-based spell. Aside from the first level, it's a huge benefit. 0. Animal druid gives you the heal animal focus spell. The spell must be of a spell level the ammunition can hold, and the spell must be able to target a creature other than the caster. These flames cast light only half the distance of a torch and cannot be seen from more than 100 feet away. The effect is a flame on the palm of your hand. Protect Companion H: Shield your eidolon or minion from harm. Orenjevel •. Produce Flame +18 (6d4 +5 + 3d6 sneak attack; critical 12d4 + 10 + 6d6 sneak attack + 1d4 persistent fire) Shield Shocking Grasp +18 (2d12 + 3d6 sneak attack + 1d4 persistent damage; critical 4d12 + 6d6 sneak attack + 1d4 persistent damage) - can be heightened up to 3rd level, dealing more damageThe Psychic, introduced originally in PF1’s Occult Adventures and brought into PF2 in Dark Archive, is an Occult spellcaster that plays a bit like the Sorcerer. And while other classes don’t get damage to their bows, they do get various damage boosters (+2 for fighter, precision damage for ranger, flurry, hunted shot, etc) Arcane Cascade does interact with starlit span through feats, and Spellstrike is really a huge bonus damage-wise. Spellstrike, being a combined action, already cannot benefit from metamagic abilities. Properly loading the flamethrower in this way takes 1 minute. Produce flame isn't a touch spell, it is a spell that produce an effect. Most of the other d4 cantrips require basic saves instead of a spell attack roll, which is often better for a number of reasons. 1. cantrip - produce flame the major one(12th) lets you cast fireball as 4th level and wall of fire. Amp Heightened (+1) Instead of using produce flame's normal heightened entry, the initial damage increases by 1d10 (1d12 for melee) and the splash damage increases by 1. So produce flame will so an average of ~31 damage to one creature, a 9th level Meteor Swarm will be doing ~83 damage to a potentially very high amount of creatures (and even if you only hit two creatures with it, it's still over 5 times as much damage for the same action cost). •. DESCRIPTION. Flaming Sphere. chum-guzzling-shark • 2 mo. Friends want me to dm 5th edition but i want to run pf2e. In pf2e especially, I patently disagree with this concept. •. And for flame oracle that is Incendiary Aura which makes a 10 foot aura that sets fire to enemies who takes fire damage. i. None. Shoot fireballs. Just checked- the latest update, version 3. The first would make produce flame deal 6d4+11 +6 and 6d4 persistent damage on crits in addition to double damage. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach. Repelling Pulse and Telekinetic Haul, which all are just a variation of doing telekinetic stuff, or Produce Flame, Fireball, Burning Hands, etc. Produce Flame is a combination of the Cantrips Fire Bolt and Light. Absolutely. That said, the conducting rune itself is quite mediocre, so you may not get a lot of value out of it. Produce Flame’s damage is “1d4 fire damage plus your spellcasting ability modifier. Ah. 5 Produce Flame. Produce Flame’s damage is “1d4 fire damage plus your spellcasting ability modifier. I’ve also included a chart to +1 Needle Darts, that’s the variant if casters will receive a similar item that kinetic now has +1 to spell attack rolls at 3 and +2 at lvl 11. Expand user menu Open settings menu Open settings menuThe 2E sorc can blast things all day with a produce flame cantrip dishing out 26 average damage to our dragon on an attack roll of 11 or higher (52 on a critical with 6d4 persistent damage coming along with that critical). 5, moving to PF2E has been difficult. The initial damage changes to 1d10 fire damage (not adding your ability modifier) plus 1 fire splash damage. Pathfinder 2nd Edition Druid Class. Rampaging Form LO:AG: Once per day, turn into a flying, flaming, fox-like canine. You're not a mortar, you're a weapons rack. When you activate the sword to cast produce flame, the spell is 9th level. Fire lives at the center of the world, the center of the sun, and the center of civilization. 0, supports Broken Tusk Moon, the first part of the adventure! You will have to add art to the non AP specific creatures/ tokens. Flames. So Acid Splash deals on average 23 damage at spell level 9 (with 5 persistent on a crit, and persistent damage lasts an average of 3. Amoeba Swarm (Creature 1), Black Pudding (Creature 7), Blood Ooze (Creature 4), Carnivorous Blob (Creature 13), Chromatic Ooze (Creature 18. It doesn't need oxygen, react to water, or generate heat. One of the main 4e designers helped with PF2e's design, and it shows. Mantle isn't good enough to use a slot on but the fact that it provides reach as well as some. Use Ancient Elf If you think the character can be a elf to take familiar, If not, use level 2 feat slot. Target: A creature you can see within range. However, Multiple Attack Penalty becomes a problem (unusual for. Her attack spells are Ray of Frost and Shocking Grasp. This. Bastion Plate, Fortress Plate, Full Plate, Gray Maiden Plate, Hellknight Plate, O-Yoroi. Show Attribute List. Cantrip 1. And they can get amped. Puff of Poison H: Exhale toxins to poison a foe. Items lesser darkvision elixir, minor healing potion (2), spiked gauntlet Persistent Lies Any. Nothing like a +1 club that does damage as a colossal creature at lv 1. In their hands, this is a +2 greater flaming greater striking weapon that deals 2d6 fire damage instead of 1d6. Their frightening visage and efficient tactics have given them an ill-starred reputation. You activate spellstrike ammunition by Casting a Spell into the ammunition. In fact, in this build not at all but there are Magus feats to make it benefit a Starlight Span Magus. You feel a kinship with flames and can use them for succor and destruction. I will edit this post with updates as they. Spells with the light descriptor counter suppress dark spells of lower level and vice versa. They all have effects that explicitly produce illumination that a character can use to see. • 2 yr. In short; "You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. The Amp feature states that the cantrip "gains the amp effect". The Kineticist is a “not-caster”. The creature must succeed on a Constitution saving throw or take 1d12 poison damage. The amp effects state that "The initial damage changes to 1d10 (not adding your ability modifier), or 1d12 if you're within 5 feet (for produce flame). Just make sure PDF to Foundry supports Frozen Flame. 2 - protection from monsters/energyGranted Spells: B. While the Pathfinder content for Foundry VTT is developed in-house by us, or by Sigil Services on behalf of Paizo, the world-class implementation of the underlying game system which we all rely on is entirely produced and maintained—free of charge—by a passionate group of fans. Produce Flame H: Kindle small flames to attack close or at range. In addition, there are Composite Impulses which combine two elements and require that you take multiple elements via Kinetic. Flamewing Buffet [two-actions] The peri makes one scimitar Strike and two burning wings Strikes, in any order. . produce flame shouldn't require an attack roll, flaming sphere and fireball shouldn't require saving throws (and definitely shouldn't have one be all-or-nothing and the other a basic save, as standard for those spells), in all cases it should be as-if every bit of text below the line of spell description in which the range is determined. The above will require 3 actions. Edit: The Spell description: A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. 5 average) damage plus MOD, and on a crit it deals double damage (45 average) plus 9d4 persistent damage. Casting a spell again on the same target might get you a better duration or effect if it were cast at a higher level the second time, but otherwise doing so gives you no advantage. Read Aura H: Detect if an object is magical, and determine the school of its magic. All Cantrips automatically heighten to the highest spell level you can cast. On a hit, the target takes 2d6 fire damage, and on a critical hit, the target takes double damage. I also noticed the Dragonslayer's shield specifies you can block damage from attacks that deal energy damage (type depending on the dragon it is based on), so in general you can't. Hey there, so I was thinking about making a goblin and my first idea was flame oracle to get a boost from Burn it! I however didn't expected to have a focus Spells that pairs so nicely as incendiary aura, with them and the humble produce flame cantrip it does has a lot of potential at low level, it would be. While only a cantrip, this spell allows you to summon a small amount of flame in your hand and attack with it at range or hand-to-hand. Blasting isn’t really what the wizard is for though. Allowing unnatural fires to spread or preventing natural fires from occurring in a way that harms the environment are. Produce Flame. Heightened (+1) The damage increases by 1d4. i think diabolic might fit the tiefling vibe better, but with the divine spell list I'm more inclined to try oracle, which also. Elemental (Air) bloodline to get a bludgeoning wind attack for Aard. I think the more likely scenario to come up is "there's two spells that do similar things, one from the CRB and one from the Player Core. The announcement is new. You become living flame, giving you fire immunity, resistance 10 to precision damage, and weakness 5 to cold and to water. Read Aura H: Detect if an object is magical, and determine the school of its magic. • 4 yr. In PF2e you will receive 4 +2 Ability boosts at 5th, 10th, 15th and 20th. It'd also be incredibly stupid that they give you the distinction to swap the two but you can't benefit from ray of frost or produce flame's psychic spellcasting benefits. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach. It doesn't specify melee strikes so this might be really cool for a ranged Magus, and perfect for a wand in case you run into anything with a fire weakness or a troll. I’m building a character who is an elemental sorcerer (earth) but flavored to be an earth bending style monk. Basically, this defines your tactics for the entirety of an encounter, removing the. Welcome to the All Blue! The main obstacle with most anime such as One Piece is translating the abilities to the ttrpg system being used. 297 4. Aside from the first level, it's a huge benefit. If a Rogue is trying to trigger Fire weakness from a White Dragon, for example, they might 2 Action Produce Flame with a 1 action Strike, thus double dipping their 6D6 Sneak Attack (with one set being pure Fire damage, potentially triggering Persistent Fire damage on a critical hit). Duration unlimited. This is just better, by making the choice more obvious. Treasure Vault includes Jolt Coil, a common spellheart. Your unarmed attacks deal 1d4 additional fire damage, and your fire spells deal one. The main thing is to get Burn it even from Adopted Ancestry if you have to. I was aiming to make a cleric based off of the Prismatic Ray pantheon (or using class feats to worship both sarenrae/desna to go for a sun/moon type thing) Going through some of the domains I really liked the look of the fire domain spells, they are absolutely amazing - fire laser beam and scaling fire resist on reaction. His produce flame cantrip (earth element so does magic bludgeoning damage) is flavored as him punching but with a stone gauntlet or just earth bending rocks at people. At level 3 it costs 60 gp, the price of a level 1 wand. Either way, we're actually aiming at AC26 after we get our flank. If you're fine with some kinda homebrew stuff I had a DM that let my take the elementalist class archetype on a flame Oracle. You must satisfy any prerequisites before taking the feat. Shining Ammunition, pg 560, is a Lvl 1 item that costs 3gp.